The only problem is, after I finished burrowing out an entire mountain, building a fortress, a mine-cart system, a monster farm and a waterfall from the sky, I still felt a little empty inside. I could never build enough to feel that I was done with my creation, and I did not even know why it mattered. The game lacks any sort of direction and produced very little meaningful play. Priced at $20, plus an international trade fee, I think I deserve at least a side of plot to my entrée of exploration.
Still technically in its beta phase, this game still has the potential to earn my respect. According to this article written in October of 2010, the creator says he has a plan to create a narrative to the game to drive the player forward. I'll give this game another chance when that day truly comes, but for now, my competitive nature probably would have cast it's igf vote to Messhof's Nidhogg. If only I could afford to travel to one of their competitions.
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